I've been working on trying to get my first revisited piece back up to speed in order to progress forward. I've been working with my cat model and noticed that there were a number of issues in respect to unnecessary geometry definitions, unwanted 5 sided faces, 6 pole vertices and a little more geometry needed in the neck. I had to go back to an older lower rez version of my model to fix those issues. For awhile I was worrying about trying to get geometry to flow with musculature but this project is going to be geared a little bit more towards animation modeling so I'm leaving the geometry as is so I can sculpt in muscle and other details. I completed re-UVing the model.
I also changed a couple things in the in order to make the creature appear to possibly have a more accurate bone structure. Most notably changes were in the shoulders and the hips, though I raised geometry a little bit in the toes as well. As is I'm going to progress forward with sculpting and texturing unless something comes to my attention in the geometry that needs more revisiting.
UPDATE:
After talking with frank more I've done more editing on the geometry. Which also caused me to redo the UV's. The way I've arrange the new UVs actually groups like body parts together. Hopefully this is the last time I have to UV.
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