From my last post I've changed my direction of fur to armor plated skin, kinda like that of a rhinoceros. I would have posted earlier but I got sucked into getting the new direction fleshed out. I may decided to revisit the idea of some fur in the future but right now, based on my schedule and what Frank has said, I need to focus on the feasibly attainable things I am already familiar with.
As of right now this project is supposed to be finished. I've been doing some heavy texturing and sculpting and gotten it pretty much finished for where I want it in regards to color and specularity and surface details. After talking with Frank I changed some things with geometry structure, particularly in the head. I've also created different eye geometry and a texture for a more realistic looking eye. However I'm having issues with rendering in Maya and getting results to come out the same as in Mudbox.
As shown in the last image the bumping is turning out pixilated and blocky. I am researching and going over better mudbox to maya work flow tutorials to work out those issues. It seems like I'm going to have to run over a little bit on time. Probably just for the weekend though as I'm mainly going to be focusing on rendering and maybe a little bit of polish and tweaking that I see fit. As soon as thats done, hopefully by Tuesday, I'll be moving on to my next project, the crocodile.
Overall in terms of working hours, I haven't been keeping close track of how much work I've put in so far. Partially because I have started and stopped working on the project in between classes and doing other class work. I can say I've put in a few late nights in the labs and at home which if I estimate those late nights by themselves would probably be 24 hours of work. Other times between classes I would probably estimate between 16 and 18 hours. Meaning I'm running between 40 and 42 hours of work so far. assuming my estimates are correct of course...
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