OK.... I'm going to have to declare the project done. For the moment. Its about 2 weeks after when I was supposed to have it done but I've got to get other things done and finished. There are polish details that I've been having trouble with. I've been going back and forth with how to texture and paint the head and while I've got something... it doesn't seem quite right. Also, per suggestion I've tried tiling my UVs so I can increase the resolution for the head. However whenever I try to do this it bogs down my computer so much with attribute transfers and the like that I end up having to shut down mudbox. SO, for now, I'm going to call it good where it is because I can get some workable renders out of it, and I'll come back to it later in the semester if I have time. Definitly after the semester if I don't get to it by then. I'm also trying to get things done for GDC so my focus is scattered.
Monday, March 25, 2013
Tuesday, March 12, 2013
Croc Getting Close to Done
So I had a little set back last week with all that was going on. I got sick and didn't get much done in the way of sculpting and texturing. However I've come back and pushed on through and gotten most of what needs to be done done. I lost a little bit of work before doing this post due to a mudbox crash however it isn't much and can be made back up very quickly. Here is an update on the sculpting itself. I left the color out cause its a little easier to see, considering I've done some sculpting in response to the way I was painting.
And the painting I've done.
I've brought things in maya for some test rendering because I've also done an eye texture that doesn't show up here. The eye texture needs a lot more work though and have some tweaking around to do with bump values but that shouldn't prove to be much of an issue. One things I'm not liking is they colors show up in renders. Its bothering me a bit so I may have to tweak colors in side of photoshop to get them the way I want. More all around photos to come as I get more done. Otherwise its time for bed.
And the painting I've done.
I've brought things in maya for some test rendering because I've also done an eye texture that doesn't show up here. The eye texture needs a lot more work though and have some tweaking around to do with bump values but that shouldn't prove to be much of an issue. One things I'm not liking is they colors show up in renders. Its bothering me a bit so I may have to tweak colors in side of photoshop to get them the way I want. More all around photos to come as I get more done. Otherwise its time for bed.
Saturday, March 2, 2013
Croc Sculpt tests
I've finished a most or all the base mesh fixes I needed to. This includes some UVing, tweaks to the ridges and some geometry in the eye. I've also added some geometry for a second lid that crocodiles have so they can see underwater.
I've now gone into mudbox to play with texturing and mostly played with stencils to see out things might look. There are something I do and do like. I'll have to continue with some playing but its become clear that the stencils will be better used for setting up a template to follow so I can go in a refine what I do and don't like. Another thing that has become clear is how much work I have to go.... lots.
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