Tuesday, May 21, 2013

545 work completed.

So I've gone through and rendered out my turn table. I'm going to sit and take a short break from my work until I've recovered from graduation. Then I'll go back through and try to rework the things that still need fixing, adding more character, etc. But here is the turn table of my work for this semester.

Tuesday, May 14, 2013

mostly finished...

Alright... morning before my presentation in 330.  Okay this project is now on the verge of being done.  For where I am in the class this may have to be called good but I will need to fix a few things if I want this be a truly polished piece.  The main things that are wrong are the vines need to be practically reworked because the UVs are not working right and the texture is not good right now.  However they are so small its kinda hard to tell unless you are up close looking at them.  Most of my time went into texturing the face but the hair also needs more coordination in order to make it look like it lines up with the scalp better.  The hair texture could also still use some work, but not nearly as badly as the vines.  But I got like 19 texture maps created and working.    Anyway, without further ado... here are the textures.  Turn table still to come.



Thursday, May 9, 2013

Progress

I've been focusing a little more on this project this last week.  I got through some other projects and now have more time to put into it.  I got the body connected and the major issues I was having solved.  I got vines and hair done and everything is UV'd I've even brought everything in and been doing some sculpting.  I had some coloring done but mudbox crashed and I lost it so I plan to redo it tomorrow.

otherwise, heres the images...


Oh yeah.  I still need to fix some things with the clothes because right now they just look like they are hanging without anything to hold them up... And she still doesn't have a name...

Thursday, May 2, 2013

*sigh*

Okay, so I've got geometry working for the head that I am mostly pleased with.  Still needs some tweaking and a mouth bag.  May add teeth and a tongue but I'll think about those a little later.  Theres a different issue to deal with.
 thats this.....
This is the second time this has happened.... I don't know why but I save the file bring it home and now polys are missing, random vertices are merged together and geometry seems to have been moved at random around the model...  I'm gonna be working on this before I get any of the clothes I said I was gonna get done, done...