Thursday, April 25, 2013

Lizard Woman Head


So I've been sculpting what I want for the head so far and now I'm in the middle of re-topologizing.  This week was not a good week for getting stuff done.  I'm gonna have to work a little harder this weekend and next week.  I plan to have it all assembled and maybe working on vines and clothes next week.  Maybe even completely UV'd.  Hopefully.

Thursday, April 18, 2013

Lizard woman update.

So I've done a fair about of modeling.  Gotten the hand mostly done.  the foot is getting there.  The body needs some geometry evened out.  As for the head I guess I'm going to be a little different direction as far as work flow goes from what I'm used to.  I'm gonna create it in mudbox and then re-topologize it.  I'd like to get a bunch of stuff done this weekend as I've pretty much settled on my clothes.  Still have to work on the weapons though.  Also I don't have a name or even a title.  I feel like to give her more personality I should come up with a name or better title but I've come up short so far so I've just been calling her lizard woman.  


Friday, April 12, 2013

Project Concepts

OK, this is late. I am aware of this. I honestly had stuff to post yesterday but I had more computer issues and lost a bunch of it. I swear this semester is going to turn into the tale of computer issues... but anyway, I've hashed out what I want for the body. Hands, feet and whatnot have been drawn out.  I've decided to create this character almost exclusively pulling off the reptilian woman instead of combining parts with the alien.  I adapted the body a little bit and pulled from human proportions and ideas from Avatar plus anatomy from monkeys and lizards for the hands and feet, in order to come to where I am now.


Next I needed to tackle what I wanted for clothes.  I'll leave the weapon for a little later but for now as per request from my professor I have pulled out several different ideas for her attire on a single template sheet.  I imagined this character as more of a jungle inhabitant that might be regularly running through the trees and or whatnot, I got rid of the draping clothes from before and tried to get something not overly sexual while not being too heavy laden.  I also wanted a sense of something that might give an impression of some level of protection.



This is not the first time I've drawn some of these, so I've had other ideas that have been scrapped.  As of now I am currently leaning towards the first one in this line of four.  For right now I'll stick with that and start modeling the body and leave the clothes for a little later so I can finalize them next week, along with her weapons.

Thursday, April 4, 2013

Beginning of New Project Concept

So GDC is over and I've got to get back into the process of working on projects for 545. I'm behind schedule already so I'm going to have to really crank something out however with how much I reworked the past two projects I'm not so worried.

I'm still going to be following the line of work where I'll be working with old things I've done.  For this project I'll be taking parts of some concepts I've done for a previous class I've taken.  These are the concepts I did for APCG 117 concept design and story boarding.


I learned from GDC that my work has potential but I need a little more character put into my projects and I could do that by making a more complicated project with more little details.  Also I was told I should work on human characters to show more accurate proportions.  So my thought is to extrapolate off these concepts and possibly combine them by creating tools or armor of some sort for the character to use.  I also wanted to create a character that might be usable in a scene with my other two creatures.  I haven't done the concept drawing for it yet but I'll get on that ASAP.

I seem to be having computer issues though, so that may slow me down.  I'm trying to get that done as fast as I can but I'm hoping it wont stop me for too much longer.