Tuesday, May 21, 2013

545 work completed.

So I've gone through and rendered out my turn table. I'm going to sit and take a short break from my work until I've recovered from graduation. Then I'll go back through and try to rework the things that still need fixing, adding more character, etc. But here is the turn table of my work for this semester.

Tuesday, May 14, 2013

mostly finished...

Alright... morning before my presentation in 330.  Okay this project is now on the verge of being done.  For where I am in the class this may have to be called good but I will need to fix a few things if I want this be a truly polished piece.  The main things that are wrong are the vines need to be practically reworked because the UVs are not working right and the texture is not good right now.  However they are so small its kinda hard to tell unless you are up close looking at them.  Most of my time went into texturing the face but the hair also needs more coordination in order to make it look like it lines up with the scalp better.  The hair texture could also still use some work, but not nearly as badly as the vines.  But I got like 19 texture maps created and working.    Anyway, without further ado... here are the textures.  Turn table still to come.



Thursday, May 9, 2013

Progress

I've been focusing a little more on this project this last week.  I got through some other projects and now have more time to put into it.  I got the body connected and the major issues I was having solved.  I got vines and hair done and everything is UV'd I've even brought everything in and been doing some sculpting.  I had some coloring done but mudbox crashed and I lost it so I plan to redo it tomorrow.

otherwise, heres the images...


Oh yeah.  I still need to fix some things with the clothes because right now they just look like they are hanging without anything to hold them up... And she still doesn't have a name...

Thursday, May 2, 2013

*sigh*

Okay, so I've got geometry working for the head that I am mostly pleased with.  Still needs some tweaking and a mouth bag.  May add teeth and a tongue but I'll think about those a little later.  Theres a different issue to deal with.
 thats this.....
This is the second time this has happened.... I don't know why but I save the file bring it home and now polys are missing, random vertices are merged together and geometry seems to have been moved at random around the model...  I'm gonna be working on this before I get any of the clothes I said I was gonna get done, done...

Thursday, April 25, 2013

Lizard Woman Head


So I've been sculpting what I want for the head so far and now I'm in the middle of re-topologizing.  This week was not a good week for getting stuff done.  I'm gonna have to work a little harder this weekend and next week.  I plan to have it all assembled and maybe working on vines and clothes next week.  Maybe even completely UV'd.  Hopefully.

Thursday, April 18, 2013

Lizard woman update.

So I've done a fair about of modeling.  Gotten the hand mostly done.  the foot is getting there.  The body needs some geometry evened out.  As for the head I guess I'm going to be a little different direction as far as work flow goes from what I'm used to.  I'm gonna create it in mudbox and then re-topologize it.  I'd like to get a bunch of stuff done this weekend as I've pretty much settled on my clothes.  Still have to work on the weapons though.  Also I don't have a name or even a title.  I feel like to give her more personality I should come up with a name or better title but I've come up short so far so I've just been calling her lizard woman.  


Friday, April 12, 2013

Project Concepts

OK, this is late. I am aware of this. I honestly had stuff to post yesterday but I had more computer issues and lost a bunch of it. I swear this semester is going to turn into the tale of computer issues... but anyway, I've hashed out what I want for the body. Hands, feet and whatnot have been drawn out.  I've decided to create this character almost exclusively pulling off the reptilian woman instead of combining parts with the alien.  I adapted the body a little bit and pulled from human proportions and ideas from Avatar plus anatomy from monkeys and lizards for the hands and feet, in order to come to where I am now.


Next I needed to tackle what I wanted for clothes.  I'll leave the weapon for a little later but for now as per request from my professor I have pulled out several different ideas for her attire on a single template sheet.  I imagined this character as more of a jungle inhabitant that might be regularly running through the trees and or whatnot, I got rid of the draping clothes from before and tried to get something not overly sexual while not being too heavy laden.  I also wanted a sense of something that might give an impression of some level of protection.



This is not the first time I've drawn some of these, so I've had other ideas that have been scrapped.  As of now I am currently leaning towards the first one in this line of four.  For right now I'll stick with that and start modeling the body and leave the clothes for a little later so I can finalize them next week, along with her weapons.